pixelDrop - projection mapping in ActionScript

ok, some older ActionScript work I did in creating a projection mapping environment.  drag shapes onto elements in orgSpace to create a region that sprites will react to in some way.  the sliders allow changes in size.

pixelDrop - ActionScript projection mapping interface from christian.ryan on Vimeo.


in this test, I'm using a particle emitter to bounce cubes off things in orgSpace (the digital lab @ UNCG art dept.)
testing the breathing mechanism of a reactive installation object...not yet convinced.  I'd like to see it on a wearable prosthetic, so that's in the pipeline, although I'm not sure if there's time to include the finished result in the thesis show...


leptaxis _breathable (prototype) from christian.ryan on Vimeo.
programmed in Max + uses a Make Controller,  servo motor, and some grad school kludgery to make the engineering "operate."

We Don't Play Guitars

I saw Dave Hickey speak at the Nasher Museum last Thursday, giving a talk on the current Warhol Polaroid exhibit.  While I'm not interested in responding to his nostalgic ramblings of the New York drug underground in the 70's (I think Anthony Bourdain's snark is far more interesting, and without the folksy drawl and underpinnings of homophobia and misogyny) - I think there needs to be some sort of counter to Hickey's claim that Warhol was apolitical and had no inner conflict, rather existing entirely as a construction of his own personality.  During the talk, Hickey sort of made the claim that Warhol's images were of this utopian America in which everyone shared a collective joy and no conflict existed.  When someone asked about Warhol's darker images (esp. the death screenprints,) Hickey sidestepped the question, saying that Warhol just wanted to make the world safe for effeminate homosexuals and was the reason why Stonewall happened (yeah, I don't know either....)
My suspicion is that Hickey doesn't have a critical understanding of queer theory.  Robert Summer's "De-Queering" Warhol -- Again?, talks about how queer identity is overlooked, and sometimes (esp. in Warhol's case) is erased, when dealing with artists and their works.  I think Summers begins to bring up an interesting point when he says that Warhol is used to defend heteronormativity, but Warhol's images of young men and boys are somehow ignored.   all this leads me to wonder if anyone is looking at Warhol from a queer theory perspective.

I don't know if I'm that interested personally in re-examining Warhol's images through the theoretical queer perspective - although I think it's definitely necessary.  What I'm more interested in is thinking about ways to oppose heteronormative tactics of erasing queerness in art histories.  In Hickey's case, I think there's only one respone:

maintenance: new blog design

I'm the first to admit that I'd rather focus on my current wrk than try to fudge around w/ CSS all day, so I'm using the Evidens template by Design Disease.  clean, bold, ok.
more interesting:  now that candidacy's official, i'm about to start making more wrk...I'll get around to posting more stable versions of current experiments/investigations, and we'll take it from there.
plz to note: #1 ok.

recent wrk: prototypes, drawings, sketches

since my last update in january, I've been quite busy with a number of projects. I've shifted away from, for the time being, working on individual "pieces"; instead, I've been focused on learning more programming languages + expanding into physical computing; making smaller "drawings" in order to gain a better fluency with these new tools+tech. I've also become more interested in the interface + active participatory engagement from the audience, in which they're a key element in the activation of the wrk.
I've also spent a good deal of time thinking (most important part of rtwrk, duh) + updating my approach to the studio, and expanding the definition of that practice and the resulting wrk. it's an interesting and less-restrictive place to reposition myself into, and over the course of the next few weeks/months, you'll see some new wrk that stems from this expansive reshifting (once it leaves alpha versions...)

in the meantime, have a productive summer - and I'll leave you with a sneak peak of a prototype I've been working on for installation. it's rough, but I'm sure you'll get the idea.

mtAd (prototype) v0.02 from christian.ryan on Vimeo.

dance+off


__//posted new wrk today - dance+off
originally I wanted to reconstruct "iconic" clips from cinema in which the main protagonist, denied of any other agency, used dance as a method to vent their frustrations and as protest to the oppositional institutions surrounding them. the original cinematic dance scenes needed to be solo + private - as if the character was having their own therapeutic relationship w/ the body + rhythm.
after shooting a few clips, I thought more about the male body's relationship to dance, esp. when represented on screen; and how the feminizing effects of technology, dance, + pop music alter how this body is sexualized in relation to on screen representation.
obviously, the only way to proceed is a 10-channel video installation w/ endless loops of this exploration.

on a tech. note, this was also a way to test the 1280x720 video of my nikon d90. the 24fps is still sticky for someone who's been using 29.97 for years, but other than that, I'm pleased w/ the results. I'm really interested in finally exploring a decent depth-of-field in video.

...more than ever, hour after, our wrk is never over

__//wrk log: from 10dec2008 to 15jan2009
• revised/recut Architectural Animation project
• built a new enclosure for the body//nes project. this one uses a portable DVD player and the screen is just 1.5" larger; but because the enclosure is more cube-shaped and the scale is slightly bigger, the "weight" of the piece has changed dramatically. before, with a smaller screen and in a smaller project box, the piece felt quieter and intimate. now, since the viewing corridor is longer and the unit has more presence, the piece is definitely more "object-like." it's still intimate, but it's a very different relationship than before. because of this dramatic shift, I probably should change to version v0.3.
• began the nespainter project; basically I figured out all the technical issues surrounding the game/video capture interface. incidentally, this is leading into IRL explorations of the traced motion + generating/processing data from these motions.
• built a scanner-camera. this was actually a longer build - 40+hrs and I'm still not 100% satisfied w/ the hardware. I'm using a Canon LiDE 30 scanner + photo enlarger head. I can get a _decent_ image, but it's not totally there yet. development's on hold until I return to gso.
• continued work on the newjunk v0.5 project. it's still an interactive piece loosely-based on a gender survey I constructed in the fall, but now I really feel that I'm trying to explore the constructed body in relation to gender, and not constructed gender in relation to the body. gender's still a construct, but since it's fluid and dynamic, I wanted to reframe the focus towards the a new fluid+dynamic body. //updated to v0.55 to reflect changes
• submitted to a bunch more exhibs, shows, festivals, conferences, etcs.
• revised the www
__//
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